Tuesday, September 14, 2010

Thresh-hold Project


Intergrating two space qualities of nature and man-made, incorperates the randomness of the branches as the texture of the facade, creating anillusion of trees’ shadow.




The new trash-hold attaches only to part of the building - the main entries. This is done in order to emphasise the contrast with the architecture building. Different materials and textures along this part of the building create a more welcoming experience for people.



Thursday, July 29, 2010

Video - First Fail- ball stuck on the wheel

First time failed, balls stuck on the wheel.

So I made the balls smaller.

Step into the Virtual Rube Goldberg Machine

A Spinning wheel that throws out marbles.

Experimented a few times, some failed as the wheel throw out itself, so I added a dome on the top to prevent that from happening.

The base has a script that generates marbles (raiser script), and as a result of making them physical, they can be throw out by the spinner.



Monday, June 21, 2010

Alpha-ed inner glass wall










Original image from Journal Computer Arts











Alpha channeling











Applied to the inner side of the glass wall

Making the Alpha Channel Texture


Using quick Selection tools to select desired Area.


Create a new alpha channel


Paint the selected area white


Next step is to export it into a .tga file

How it turned out.